![]() In this bleak world, a single corporation, Ultratech, rises above the others. Chaos rules, with huge mega-corporations battling and destroying each other for shares of the world’s wealth. Armageddon had been averted, for now.įuture: The world has seen much progress in the centuries since the warlords were banished, not all of it for good. The battle-weary heroes whose spell had trapped the warlords heaved a sigh of relief. Suddenly, the warlords were engulfed in a nimbus of light, and vanished from the face of the earth, banished to the realm of Limbo. But this epic battle is not to have a conclusion. Two great warlords, leaders of their now smashed armies, are locked in battle, with the world itself as the prize. Above the moans and cries of the defeated can still be heard the clashing sounds of a single titanic confrontation. Prologue: A wind-swept battlefield of the distant past, littered with the debris of war. The original Ultratech logo Do You Have The Instinct? Jago can shoot a red fireball instead of a regular green one). Also, after performing a combo breaker, a white starburst will appear at the tip of the breaker's health bar, enabling advanced versions of some special moves that require a different command (i.e. ![]() At this stage the player can use any strength of breaker, making long combos a risky affair. The combo can also be broken at the linker stage. for a player to break a Medium auto-double s/he must use a Quick breaker). To successfully break an auto-double, the player must use the breaker move at a strength lower than the auto-double itself (i.e. A combo can be broken at either the auto-double or linker stage. The combo breaker is a designated special move of the player's character. Combo Breaker: The player who is being caught in a combo may break out of it by performing a combo breaker move.Ultra Combo: Another finisher which operates like an Ultimate combo, though this one allows the character to deliver a long string of hits as the combo finisher instead, usually surpassing 20 hits, and can sometimes reach upwards of 80+ hits.Another finisher is the Humiliation, that forces the opponent to dance (the dance style depends on the character), but this can only be used if the player has his or her first life bar. One of these No Mercy moves can be executed at the end of a combo (which is labeled as an Ultimate combo), when the opponents life bar flashes red (when his or her second bar is going to be depleted), although it uses a different combination of movements. Finishing moves: Bearing resemblance to Mortal Kombat's Fatalities, each character has at least two moves known as No Mercy moves (Danger Moves in later revisions) in order to finish the opponent in a violent manner. ![]()
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